Civilization, a beloved game series, often leaves players with unfinished campaigns. But Firaxis is determined to change that. In an interview for The PC Gaming Show: Most Wanted, where Civilization 7 was voted the #1 anticipated game for 2025, creative director Ed Beach shared the exciting changes coming to the game.Bold Design Decision for a Clean Break
Players will now have the option to make a fresh start if their attention starts to wane. In Civilization 7, a full campaign is divided into ages, which not only mark technological and aesthetic shifts but also break the gameplay into more manageable chapters. As one age ends and another begins, players can switch the civilization they are playing as and continue at its peak. This provides an interesting twist, allowing players to shift gears and experience different aspects of the game. 1: This design decision challenges the traditional way of playing Civilization. Instead of sticking with one civilization throughout the entire game, players can now explore different paths and strategies. It gives them the freedom to experience the history of our species from different perspectives and adds a new layer of depth to the gameplay. 2: The division into ages also makes the game more accessible. Players can focus on one age at a time and build their empire gradually. This reduces the feeling of overwhelm that often comes with long campaigns and allows players to enjoy the game at their own pace.
Linking Science Civs for a Continuous Journey
Players can choose science civs from different parts of the world and link them together during their playthrough. This creates a long journey of building up the empire, where different civilizations contribute to the overall progress. Beach emphasized that leaders are no longer hard-wired to civilizations, adding a new level of flexibility. 1: This feature allows players to create unique combinations and strategies. By linking different science civs, they can unlock new technologies and gain a competitive edge. It also adds a sense of continuity to the game, as players are constantly building and expanding their empire. 2: The ability to switch between civilizations and link them together creates a more immersive experience. Players feel like they are part of a larger historical narrative, rather than just playing as a single civilization. It makes the game more engaging and encourages players to think strategically about their choices.
Highlighting Singleplayer Solipsistic Experience
Civilization 7's design shift emphasizes its role as a singleplayer, solipsistic experience. It draws comparisons to freeform, sandboxy grand strategy games like Crusader Kings, where players hop between different characters. While there are only two opportunities to switch per campaign, it changes the meaning of winning. 1: This focus on singleplayer allows players to fully immerse themselves in the world of Civilization. They can experience the rise and fall of different civilizations and make decisions that have a lasting impact. It provides a more personal and engaging gameplay experience. 2: The comparison to other games shows that Firaxis is not afraid to take risks and explore new directions. By redefining the genre, they are creating a unique and exciting experience for players.Civilization 7 is set to launch on February 11th next year, and you can wishlist it now on Steam. Stay tuned for an extended cut of the interview on PC Gamer's official YouTube channel.